Interface of Humanity Powered by NTT
NTT · 2025

Strategic insight
Gaming is the only mass-participation space where physical disability becomes irrelevant—everyone competes on equal footing. Using this insight, the work positions assistive tech not as medical intervention but as a gaming accessory, making inclusion feel natural rather than obligatory.
The Tech
Proprietary EMG signal capture and translation system developed by NTT Human Informatic Laboratories, converting muscle electrical activity from neck, arms, and legs into real-time avatar control. Expandable architecture integrates seamlessly with major gaming platforms without platform modification.
Earned Reach
Inclusive eSports events in Japan and France drew 4,000 participants across able and disabled cohorts. Media coverage generated approximately 4 million USD in earned exposure across multiple countries. Research paper accepted at CHI, the world's leading Human-Computer Interaction conference.